People still search "Fortnite Chapter 5 aimbot settings" months after we left Chapter 5. The season is actually Chapter 7 Season 2, build v40.30. Doesn't matter. The settings that kept you off the report queue in Chapter 5 are the same ones that keep you off it now. Bone priorities, FOV, smoothing, visibility checks. None of that changed when the map did.

The mistake people make
They crank everything to max on day one. 180 degree FOV, zero smoothing, head bone, aim-on-fire turned off so the lock is permanent. Two games in and they're staring at a ban notification wondering what went wrong.
Aggressive settings get you banned faster than weak settings. Not because the cheat itself is detected. Because other players watch you snap across the screen at 0ms and click the report button. Manual review at Epic is real, and it favors anything that looks impossible.
The goal is to win more, not to look like a robot. Those are different goals and most buyers conflate them.
FOV: smaller is more natural
FOV is the cone the aimbot considers when picking a target. 360 means the cheat will spin you 180 degrees behind to hit someone you never saw. That's the tell.
A reasonable FOV sits between 4 and 12 degrees. Roughly the size of your crosshair area at mid range. The aimbot only assists targets you were already pointing near. To a spectator that just looks like good tracking.
Wider FOV is tempting because it feels like more value. It isn't. You hit shots you had no business hitting, and the people you killed remember exactly where they were standing when their head jerked sideways.
Smoothing: higher than you think
Smoothing is the delay and easing applied between current crosshair position and locked position. Zero smoothing is an instant snap. That's a teleport, not a flick.
Set smoothing high enough that the lock takes 40 to 90 milliseconds to settle. It still wins every gunfight at mid range. A human Champion player flicks in roughly that window anyway. Your kill cam looks like a sweaty Arena player, not a teleporting cursor.
Lower smoothing is for close range only, and even then 20 to 30ms is usually enough. The instinct to drop it to zero is wrong every time.
Bone priority: chest beats head
The head bone gives you one-shot kills with snipers. It also gives you a kill cam where the crosshair is welded to a forehead through walls of foliage. Reviewers know that pattern.
Chest is safer. The hitbox is bigger so the lock looks looser. You still down builders in two body shots with a Hammer AR. You still two-tap with shotguns at close range. The difference in kills per match is small. The difference in suspicion is large.
Pelvis works too, especially against bunny-hoppers, because the pelvis moves less than the head when someone jumps. Lock to pelvis and your tracking looks calmer.
Aim-on-fire vs aim-on-key
Two activation modes. Aim-on-fire engages the lock only while you're holding mouse1. Aim-on-key engages while you hold a chosen key, usually shift or the side mouse button.
Aim-on-fire is more discreet because the lock only exists during the half-second of actual shooting. No suspicious tracking through walls before the engagement. The downside is the first bullet matters, so set a small pre-fire prediction window.
Aim-on-key is for players who want manual control over when assistance kicks in. It's more skill-expressive and arguably more fun. It's also easier to forget to release, which leads to obvious tracking when you didn't mean to engage. Pick one mode and stick with it for a week before judging.
Visibility check on, distance capped
Visibility check tells the aimbot to ignore targets the engine considers occluded. Turn it on. Always. A bot that locks through a wall is the single fastest way to get clipped and reported.
Cap max distance too. Default 150 meters is plenty for shotgun and AR fights. If you're sniping, raise it to 250. Setting it to infinity means you'll occasionally snap to someone three tiles away who you couldn't possibly see with your eyes. Spectators notice.
Where Vantage fits
Vantage ships with defaults already tuned to these principles. 8 degree FOV, 60ms smoothing, chest bone, visibility check on, 175 meter cap, aim-on-fire. You can change all of it from the menu, but the out-of-box config is built for players who want to win quietly.
The cheat also tracks per-bone hit rates in the menu. You can see what percentage of your shots are landing on chest vs pelvis vs head, broken down by weapon. That tells you whether your config is actually working or whether you're missing because of recoil or movement. Most cheats give you a toggle and nothing else. Per-bone telemetry is the difference between guessing and tuning.
Full feature list and pricing on the homepage at /. Updates land within hours of every Fortnite patch, including the v40.30 changes that broke a lot of other providers last week.
The real takeaway
Tune for your kill cam, not for your stat screen. A 12 kill game where every clip looks human is worth ten 20 kill games where one of them gets posted to r/FortniteCompetitive. The settings above are boring on purpose. Boring is what survives.